UPDATE 2.1.2 ADDS CLIPPING
27. März 2013There’s a new update ready to download. The clipping properties of the rig have moved to the main interface. Also some other bugs have been fixed.
There’s a new update ready to download. The clipping properties of the rig have moved to the main interface. Also some other bugs have been fixed.
This minor update to the 3dhippie stereocam introduces “adjustable planes”and other great workflow enhancements.
1. Advanced frustum with adjustable planes (watch the video to understand the concept)
2. Save to seperate folders enables you to split the render output to left right and stereo folders.
3. Better gamma handling in the stereoscopic window
4. Bugfixes
adjustable planes from DavidShelton on Vimeo.

3dhippie stereocam v2.0 is available now. It includes an amazing amount of new or advanced features to let you create unbelievable 3D images and movies:
The new version of 3dhippie stereocam is almost ready. Just a few more bugs to eliminate, a helpfile to write and a payment system to set up. It will be available for download next week. There is going to be two versions. FREE and PRO. The free version will be perfect for most cases, and the PRO license offers additional features that are more advanced.
To pass the time, check out the new video. It showcases all new features (PRO features are marked as such).
3dhippie stereocam v2 from DavidShelton on Vimeo.
Beta testing is over. Thank you all for the great feedback. The final version will be available soon.

This is a very exciting announcement. After a long time of development the new stereocam version is almost ready. If you want to check it out, contact me immediately. I need people to experiment with it and provide me with good feedback (bugs, missing features, awkward behaviour etc.).
A maxscript to remap entire psd files with all the layers to a different Set of Uvs.
RemapPSD bridges the power of render to texture inside 3ds Max and the photoshop application. With RemapPSD you can easily map your entire photoshop file to a different set of uvs. The script will handle even very complex photoshop files with:
Finally, My showreels are public. There are two versions, a standard and a stereoscopic version, both showcasing my best personal and commercial projects.
STANDARD (MONOSCOPIC)
showreel 2010 from DavidShelton on Vimeo.
STEREOSCOPIC
stereoscopic showreel 2010 from DavidShelton on Vimeo.

Is it possible to achieve realtime stereoscopic previews inside 3dsmax viewports with the 3dhippie_stereocam? That would be great, right? Well: it is! but only indirectly. You can’t have stereo viewports at the moment but there is a brilliant plugin by the russian company kostasoft called 3D Vision Viewer to do something very similar. If you have a secondary monitor the plugin will establish a connection to Nvidia 3d Vision. This means you can have optimized anaglyph, interlaced output or even quad-buffered opengl. Fullscreen and for FREE!

EDIT: There is a more recent version. Get 3dhippie stereocam v2
I am proud to announce the new version of my stereo rig for 3dsmax. I have rewritten most of the core of the original script and switched to a different system. The camera does no longer work with cropping, but with shifted frustrums. This makes the rig a lot more flexible and professional.
I have finished my studies of media design at the university of applied sciences in Mainz with an exceptional 1.0 grade. I am very relieved and happy. My graduation film is still in work but will be finished soon, hopefully. So stay tuned.
This means I’m available as a freelance artist for stereoscopy, texturing and rigging. Looking forward to new exciting jobs.